![]() We'll be resuming having alpha testers before the end of this year the game has gone through a huge amount of growth and changes, and I can't wait to show that off to more folks. You can see more sneak peeks of things on our discord in the meantime, if you want! The game will be launching in 2024. ![]() You can wishlist our upcoming title Heart of the Machine! Steam page is very out of date, but will have updates in the next few months. Big props to Dimiss for the big majority of that, and RadiantPhoenix for the rest. This includes fixes to a number of different mods, as well as the base game. The list of other relatively small things that are fixed are really long, and worth a look in the release notes. For most folks it won't be noticeable, but it's great to keep those edge cases in check. If you're playing certain absurdly-huge games that were getting too high in RAM usage and losing performance because of it, it should be notably better now. Also some bugfixes that help some specific crazy savegames. This one has a bunch of things to polish up the game in various ways, and reduce memory turnover and memory usage in certain late-game situations. Then there are some updates to the Radiant mods by Radiant Phoenix, mostly minor tweaks.Īnd lastly, as per the name of the release, there are some new experimental tooltips, which you can see examples of in the wiki link above. You should read it above if you're interested. such a long list of small fixes and other minor improvements. ![]() Dismiss seems to have sorted things out with folks related to that, so big thanks there. ![]() It includes a number of fixes and improvements, some of the fixes rather crucial there was a regression that was affecting some people's savegames, and may have been related to my improvements to memory reduction in the game. Feel free to go to our discord and post here: if you're interested in being a part of either the early alpha or a later phase. There are a number of new experimental features that you can opt into if you're interested (see link for details), as well as updates to several of the included mods. Primary thanks to Dismiss, but also SirLimbo and Arphar for a variety of the items. This one has quite a long laundry list of small and midsize tweaks, fixes, and changes. Feel free to go to our discord and post here: if you're interested in being a part of either this earlier stage of things, or a later phase. If you have time in that timespan, and that style of testing seems interesting to you, please do sign up. Essentially it's on the border between alpha and beta there, because the bulk of the art and core mechanics and code are complete, but it's a matter of actually fleshing out content on the systems that are now in place. That will start in the week after Christmas, for those who are interested. In other news! Been talking about Heart of the Machine for a year and a half now, and it's very close to opening back up for alpha testers again. It also tweaks a couple of minor text things in the main game to make them more clear. This one is mostly focused on some updates to mods, including fixing the AMU mod so that it no longer errors on start.
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